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 Quake 3: Arena - Info

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MensagemAssunto: Quake 3: Arena - Info   Quake 3: Arena - Info Icon_minitimeSeg Jul 21, 2008 10:05 pm

Quake 3: Arena - Info Quake3Title

Info:

"Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third in the series and differs from previous games in the series by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.

Q3A's aim is to frag (kill) enemy players and score points based on the game mode's objective such as capturing the enemy flag. When a player's health points reach zero, that player's avatar is fragged; in the majority of modes the player can then respawn and continue playing, health restored, but without previously gathered weapons and power-ups. Games end when a player or team reaches a score or time-limit. Game modes include deathmatch, team deathmatch, capture the flag, and tournament.

Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping that give more speed with greater skill in contrast to the digital, all or nothing design of many computer games.

An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software. It focused on team gameplay through new game modes and new weapons, items, and player models.Team Arena was, however, criticized as its additions were long overdue and had already been implemented by fan modifications. A few years later Quake III: Gold was released, including the original Quake III Arena and the Team Arena expansion packs bundled together.

On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have for most of their prior engines. This does not make the entire game GPL, however, as the textures and other data were not released. A project called OpenArena addresses this issue, creating open content and bundling it with the engine as a standalone Quake 3 release."

Requisitos:

3D graphics accelerator with full OpenGL support,
Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor,
64 MB RAM,
8 MB video card,
500 MB of free hard drive space,
100% DirectX 3.0 or higher compatible sound card,
CD-ROM drive (600 kB/s sustained transfer rate)

Site Oficial: http://www.idsoftware.com/games/quake/quake3-arena/
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